Stories of struggles to make technology work are unending. As long as there are technological developments, whether a book, an overhead projector, video conferencing or buildings equipped with complex automated systems which call for re-humanizing architecture, such stories will continue while the actor playing the role of the technology changes. Picking up on Adrian Leaman‘s earlier blog on the five most important things to think about in architectural briefing, Sam Cassels illustrates the plight of the nervous presenter confronted with an overhead projector.Continue reading
Just before joining our last Sounding Panel session on design for human experience, Anna Maskiell from Public Realm Lab took a moment to reflect on the past.
1983 was a pretty big year as far as I’m concerned. I was born (always useful!), Fraggle Rock debuted and the Thriller video was released (still influential in the schoolyard 9 or 10 years later). Wolfgang Sievers continued to document the landscape of work in Melbourne, but the heroic images of Australian manufacturing were starting to give way to images of knowledge workers, in their salmon cubicles under a relentless march of ceiling tiles.Continue reading